Cam Pos Pack. More...
#include <ispackets.h>
Data Fields | |
byte | Size |
32 | |
byte | Type |
ISP_CPP | |
byte | ReqI |
instruction : 0 / or reply : ReqI as received in the TINY_SCP | |
byte | Zero |
Vec | Pos |
Position vector. | |
word | H |
heading - 0 points along Y axis | |
word | P |
pitch - 0 means looking at horizon | |
word | R |
roll - 0 means no roll | |
byte | ViewPLID |
Unique ID of viewed player (0 = none) | |
byte | InGameCam |
InGameCam (as reported in StatePack) | |
float | FOV |
4-byte float : FOV in degrees | |
word | Time |
Time in ms to get there (0 means instant) | |
word | Flags |
set ISS state flags |
Cam Pos Pack.
Full camera packet (in car OR SHIFT+U mode)
The ISS state flags that can be set are :
On receiving this packet, LFS will set up the camera to match the values in the packet, including switching into or out of SHIFT+U mode depending on the ISS_SHIFTU flag.
If ISS_VIEW_OVERRIDE is set, the in-car view Heading Pitch and Roll (but not FOV) will be taken from the values in this packet. Otherwise normal in game control will be used.
Position vector (Vec Pos) - in SHIFT+U mode, Pos can be either relative or absolute.
If ISS_SHIFTU_FOLLOW is set, it's a following camera, so the position is relative to the selected car. Otherwise, the position is absolute, as used in normal SHIFT+U mode.
Definition at line 2260 of file ispackets.h.
byte IS_CPP::Size |
32
Definition at line 2262 of file ispackets.h.
byte IS_CPP::Type |
Definition at line 2263 of file ispackets.h.
byte IS_CPP::ReqI |
instruction : 0 / or reply : ReqI as received in the TINY_SCP
Definition at line 2264 of file ispackets.h.
byte IS_CPP::Zero |
Definition at line 2265 of file ispackets.h.
Vec IS_CPP::Pos |
Position vector.
Definition at line 2267 of file ispackets.h.
word IS_CPP::H |
heading - 0 points along Y axis
Definition at line 2269 of file ispackets.h.
word IS_CPP::P |
pitch - 0 means looking at horizon
Definition at line 2270 of file ispackets.h.
word IS_CPP::R |
roll - 0 means no roll
Definition at line 2271 of file ispackets.h.
byte IS_CPP::ViewPLID |
Unique ID of viewed player (0 = none)
Definition at line 2273 of file ispackets.h.
byte IS_CPP::InGameCam |
InGameCam (as reported in StatePack)
Definition at line 2274 of file ispackets.h.
float IS_CPP::FOV |
4-byte float : FOV in degrees
Definition at line 2276 of file ispackets.h.
word IS_CPP::Time |
Time in ms to get there (0 means instant)
Definition at line 2278 of file ispackets.h.
word IS_CPP::Flags |
set ISS state flags
Definition at line 2279 of file ispackets.h.