InSim  0.6c
Documentation of Live for Speed InSim Protocol
Data Fields
IS_OBH Struct Reference

OBject Hit - car hit an autocross object or an unknown object. More...

#include <ispackets.h>

Data Fields

byte Size
 24
byte Type
 ISP_OBH.
byte ReqI
 0
byte PLID
 player's unique id
word SpClose
 high 4 bits : reserved / low 12 bits : closing speed (10 = 1 m/s)
word Time
 looping time stamp (hundredths - time since reset - like TINY_GTH)
CarContOBJ C
short X
 as in ObjectInfo
short Y
 as in ObjectInfo
byte Sp0
byte Sp1
byte Index
 AXO_x as in ObjectInfo or zero if it is an unknown object.
byte OBHFlags
 see below

Detailed Description

OBject Hit - car hit an autocross object or an unknown object.

Definition at line 2108 of file ispackets.h.


Field Documentation

Definition at line 2118 of file ispackets.h.

AXO_x as in ObjectInfo or zero if it is an unknown object.

Definition at line 2125 of file ispackets.h.

see below

Definition at line 2126 of file ispackets.h.

player's unique id

Definition at line 2113 of file ispackets.h.

0

Definition at line 2112 of file ispackets.h.

24

Definition at line 2110 of file ispackets.h.

Definition at line 2123 of file ispackets.h.

Definition at line 2124 of file ispackets.h.

high 4 bits : reserved / low 12 bits : closing speed (10 = 1 m/s)

Definition at line 2115 of file ispackets.h.

looping time stamp (hundredths - time since reset - like TINY_GTH)

Definition at line 2116 of file ispackets.h.

ISP_OBH.

Definition at line 2111 of file ispackets.h.

short IS_OBH::X

as in ObjectInfo

Definition at line 2120 of file ispackets.h.

short IS_OBH::Y

as in ObjectInfo

Definition at line 2121 of file ispackets.h.


The documentation for this struct was generated from the following file:
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