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InSim
0.6c
Documentation of Live for Speed InSim Protocol
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8 bytes : car in a contact with an object More...
#include <ispackets.h>
Data Fields | |
| byte | Direction |
| car's motion if Speed > 0 : 0 = world y direction, 128 = 180 deg | |
| byte | Heading |
| direction of forward axis : 0 = world y direction, 128 = 180 deg | |
| byte | Speed |
| m/s | |
| byte | Sp3 |
| short | X |
| position (1 metre = 16) | |
| short | Y |
| position (1 metre = 16) | |
8 bytes : car in a contact with an object
Definition at line 2096 of file ispackets.h.
car's motion if Speed > 0 : 0 = world y direction, 128 = 180 deg
Definition at line 2098 of file ispackets.h.
| byte CarContOBJ::Heading |
direction of forward axis : 0 = world y direction, 128 = 180 deg
Definition at line 2099 of file ispackets.h.
| byte CarContOBJ::Sp3 |
Definition at line 2101 of file ispackets.h.
| byte CarContOBJ::Speed |
m/s
Definition at line 2100 of file ispackets.h.
| short CarContOBJ::X |
position (1 metre = 16)
Definition at line 2103 of file ispackets.h.
| short CarContOBJ::Y |
position (1 metre = 16)
Definition at line 2104 of file ispackets.h.
1.7.6.1