InSim  0.6c
Documentation of Live for Speed InSim Protocol
Data Fields
IS_FLG Struct Reference

FLaG. More...

#include <ispackets.h>

Data Fields

byte Size
 8
byte Type
 ISP_FLG
byte ReqI
 0
byte PLID
 player's unique id
byte OffOn
 0 = off / 1 = on
byte Flag
 1 = given blue / 2 = causing yellow
byte CarBehind
 unique id of obstructed player
byte Sp3

Detailed Description

FLaG.

(yellow or blue flag changed)

Definition at line 1628 of file ispackets.h.


Field Documentation

unique id of obstructed player

Definition at line 1637 of file ispackets.h.

1 = given blue / 2 = causing yellow

Definition at line 1636 of file ispackets.h.

0 = off / 1 = on

Definition at line 1635 of file ispackets.h.

player's unique id

Definition at line 1633 of file ispackets.h.

0

Definition at line 1632 of file ispackets.h.

8

Definition at line 1630 of file ispackets.h.

Definition at line 1638 of file ispackets.h.

ISP_FLG

Definition at line 1631 of file ispackets.h.


The documentation for this struct was generated from the following file:
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