OutSimPack Struct Reference
OutSimPack.
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#include <ispackets.h>
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Data Fields |
unsigned | Time |
| time in milliseconds (to check order)
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Vector | AngVel |
| 3 floats, angular velocity vector
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float | Heading |
| anticlockwise from above (Z)
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float | Pitch |
| anticlockwise from right (X)
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float | Roll |
| anticlockwise from front (Y)
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Vector | Accel |
| 3 floats X, Y, Z
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Vector | Vel |
| 3 floats X, Y, Z
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Vec | Pos |
| 3 ints X, Y, Z (1m = 65536)
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int | ID |
| optional - only if OutSim ID is specified
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Detailed Description
OutSimPack.
- NOTE 1)
- X and Y axes are on the ground, Z is up.
- NOTE 2)
- Motion simulators can be dangerous. The Live for Speed developers do not support any motion systems in particular and cannot accept responsibility for injuries or deaths connected with the use of such machinery.
Definition at line 2199 of file ispackets.h.
Field Documentation
time in milliseconds (to check order)
Definition at line 2201 of file ispackets.h.
3 floats, angular velocity vector
Definition at line 2203 of file ispackets.h.
optional - only if OutSim ID is specified
Definition at line 2211 of file ispackets.h.
The documentation for this struct was generated from the following file: