FLaG. More...
#include <ispackets.h>
Data Fields | |
byte | Size |
8 | |
byte | Type |
ISP_FLG | |
byte | ReqI |
0 | |
byte | PLID |
player's unique id | |
byte | OffOn |
0 = off / 1 = on | |
byte | Flag |
1 = given blue / 2 = causing yellow | |
byte | CarBehind |
unique id of obstructed player | |
byte | Sp3 |
byte IS_FLG::Size |
8
Definition at line 1617 of file ispackets.h.
byte IS_FLG::Type |
Definition at line 1618 of file ispackets.h.
byte IS_FLG::ReqI |
0
Definition at line 1619 of file ispackets.h.
byte IS_FLG::PLID |
player's unique id
Definition at line 1620 of file ispackets.h.
byte IS_FLG::OffOn |
0 = off / 1 = on
Definition at line 1622 of file ispackets.h.
byte IS_FLG::Flag |
1 = given blue / 2 = causing yellow
Definition at line 1623 of file ispackets.h.
byte IS_FLG::CarBehind |
unique id of obstructed player
Definition at line 1624 of file ispackets.h.
byte IS_FLG::Sp3 |
Definition at line 1625 of file ispackets.h.